virtualworlds

=Virtual Worlds= E.g., Second Life, Google Lively

How useful is the tool for what WE do?
Overkill, would not take place of OJT.

How applicable across settings? topics? purposes? Audiences?
Global, large group of participants in remote locations. Coaching

Best when…Because…
Sales mtgs,

Not sure how this would be useful? Compared to other tools that are already in place.

Not so great when…Because…
Distracting, too many other things to play with! Does it really help communication? Do I need to worry about what I'm saying **and** what my avatar's face is doing? Does this take unnecessary time to show? How does it ultimately benefit the communication?

I find myself wondering, "So what?" Do I really care about the second life environment, or am I more interested in what we as a group are accomplishing, building or talking about?

Would this work in your setting? Would people in your organization be receptive? Why, why not?
(you can choose to keep your organization anonymous here, but mention the setting in general).

Would not work in Coast Guard! Distracting.

Resources to get you started
The entire [|issue of EDUCAUSE this month] is devoted to this very topic. The **New Media Consortium (NMC)** is an international 501(c)3 not-for-profit consortium of nearly 300 learning-focused organizations dedicated to the exploration and use of new media and new technologies. [|NMC member institutions] are found in almost every state in the United States, across Canada, and in Europe, Asia and Australia. Among the membership are an elite list of the most highly regarded colleges and universities in the world, as well as a growing list of innovative museums, research centers, foundations, and forward-thinking companies. SDSU is a member, through the piCT program. [ During [|the Friday night live session from the NMC Summer Conference] in and into the NMC Campus, our guests from Electric Sheep Company opened with a newly produced fine minute video //**NMC Campus: Seriously Engaging**//. This piece nicely provides an overview of Second Life, how people are building a new way of real work and interaction there, and concluding with an overview of the NMC Campus.